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That said, the game’s voice acting - as sporadic as it is - is fantastic, and it’s a shame it isn’t used throughout most of the 10-hour adventure. Considering a lot of the interactions you have are delivered via text rather than voice acting, the writing team have done a superb job in conjuring up a game that feels personal and important from the outset. This is thanks to the excellent writing, which manages to ground characters and make you feel for them and their struggle to stay alive in the face of the end times. There very rarely feels like there’s a clear good and bad way to deal with things. Each decision you make has some sort of weight to it, from allowing people you’ve found on the road into your caravan to dealing with fights breaking out throughout the journey. More importantly, decisions you make play a key role in how your caravan perceives you as a leader as well as how many battles you have to fight on your journey to Arberrang. It’s something that’s well worth keeping an eye on, and, alongside the turned-based combat and narrative, keeps you actively thinking as you progress.Īs progress can be carried over from the first game, it should come as no surprise that the Banner Saga 2 places heavy focus on its narrative. If you can’t keep food supplies well stocked, you’ll start losing people to starvation and morale will drop - meaning bonuses you can gain in combat with positive morale will be lost.
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Morale is kept high if you rest often on your journey and keep your caravan stocked with food supplies. Of course, keeping your caravan happy is an important part of the Banner Saga experience.
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The caravan is, more or less, your central hub, where you’ll manage supplies, upgrade hero traits and abilities, and converse with allies.
#The banner saga 1 chapter 8 full#
Much like the first game, you’ll be taking a caravan full of clansman, fighters, and varl throughout the wicked landscapes of a world without a moving sun. Following a confrontation with dredge beast Bellower, you’re tasked with heading off to Arberrang, with plenty of struggles to deal with along the way. Beginning at Chapter 8 (with the first game ending at Chapter 7), you’ll take control of either Rook or Rook’s daughter, Alette. If Banner Saga 2 is your first foray into the Norse-inspired world of dredges and the end times, you’ll be met with a few important choices alongside a fairly detailed recap of what happened in the first game. Further, the Switch version of the game - much like the first - is a perfect place to continue (or start) your adventure. That’s not a bad thing, though, as The Banner Saga 2 refines a lot of what made the first game great, and is representative of a package that is as competent and well-versed as its predecessor. While Stoic’s first Banner Saga was a look into a beautifully-realised and dangerous world, the team’s sequel is all about bridging the gap with what’s to come in the series’ third entry.